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Let Us Entertain You

August 24, 2020

Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and hardware. They discuss how Autodesk and Intel are addressing these challenges, and explain how the companies are collaborating to equip the most iconic animation studios and game developers with the tools needed to deliver ultra-realistic, award-winning entertainment experiences.

Krystian Ligenza

Krystian Ligenza

Software Architect

Mike Voss

Mike Voss

Principal Engineer